Tuesday, September 24, 2013

Video games, Marketing and Gender



The stereotype that only boys play video games is far from the truth.  According to the Entertainment Software Association, 45% of all gamers are women.  With women making up so much of the gamer society, I wanted to discuss how marketing and gender are represented in video games.  Advertisers and game companies tend to work with stereotypes when trying to appeal to the general public, rather than speaking to women who identify themselves as gamers.  Games marketed towards young men usually involve lots of aggression, explosions, blood, gore, guns, justifiable violence and domination.  The task of saving the damsel in distress is the key objective in most games.  These are seen as masculine aims.  There are few games that have a female protagonist, and far less that have the entire game based on a female character.  Marketing to women on the other hand is quite different.  Due to the age old stereotype that girls like the color pink, companies have created pink controllers, consoles, etc. to entice more women to get gaming.  

Another marketing strategy used by companies is placing popular female celebrities in their advertisements.  Below is an ad of Beyoncé playing a Nintendo DS with a child.  This could represent the stereotype of women caring for and raising children.  Also, there are numerous games that involve cooking and physical fitness, more stereotypes that are linked to women.  I believe this is a way for companies to say that female gamers can still be feminine even in the masculine world of gaming.



1 comment:

  1. I agree with your assessment that depictions of gender in video games are incredibly problematic. It's incredibly strange that an entire industry mostly ignores 45 percent of it's consumers.

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